This time I will give an overview of what I have been working on for the hangar alpha presentation.
For the alpha I rushed a bit, but managed to get everything textured. I went for a simple plated look. There are no normal maps. Instead I painted on all black plating lines with layer styles in photoshop.
For the colors I went with light and dark gray. I felt that gray was very general for metal, but also gave the hangar a more industrial feel. For the third color, I went with a darker green to bring some life to trimmings around the walking areas. I was also considering orange, but it felt too aggressive at the time.
I am quite proud of the glass shader I made. Granted I had to look at a few tutorials, but in the end I mixed together this particular one by experimenting for a while.
This build also features the final lighting. It took some time to figure out how lighting works, but in the end I was able to make all the lights dynamic, which saved me a week of lightmapping time. For the lights I asked a class mate for help and after I understood the types and what stats I can tweak it only took a few hours to get a good result.
After the alpha presentation, I will have to start working on the metal shader for the hangar. Getting that right will certainly help with the atmosphere.
Another big hurdle is to put in slight grime to all the surfaces to better match the concept art.



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